Where many people meet, bottlenecks may arise. Nevertheless, buildings, airports, railway stations, or museums are supposed to function as smoothly and comfortably as possible. In order to guarantee procedures without frictions, a lot of factors have to be considered. The interaction of temporal-spatial dependencies is one of them.
- Where and for how long do queues form at counters, checkouts, check-ins, and entrance areas?
- Where does queue-formation occur / are bottlenecks bound to emerge at maximum capacity utilization?
- How long is the average resting time of visitors when the visit attractions x, y and z?
- How long do visitors need to get from their seat to the buffet?
Image source: accu:rate.
With pedestrian crowd simulation you can answer these and other follow-up questions, because simulations are able to resolve temporal-spatial dependencies. The visual processing of results enables the quick discovery of neuralgic points which can be used for improvements even before the construction begins.
To get an idea how our analysis might help you - have a look at some of our projects: