2.8.0 is released! 

We develop and improve crowd:it continuously. And now, a new version is released with great new features.

Influence navigation with scaled areas

Scaled Areas accelerate or slow down agents: If an agent is located within a so-called scaled area, its walking speed is adjusted by the set factor. In this way, for example, ramps or rough terrain can be modeled.

Agents take this external influence into account when navigating. For example, they avoid areas where only slow movement is possible, provided an alternative, faster route is available. Scaled areas can thus be used to influence both the speed of agents and their navigation.

Park mit Weg und betretbarer Wiese

Now, in some cases, it may be desired to guide agent behavior without actually exerting an accelerating or decelerating effect. A conceivable use case is a park with paths and a meadow, in which agents should primarily use the paths, but are in principle also allowed to enter the meadow. This requirement cannot be met with simple obstacles. Safety strips at platforms can also be modeled in this way: By setting a very low factor in these areas, it becomes unattractive for agents and they try to avoid it.


That's why we introduced the option "Only for navigation" for scaled areas. If this checkbox is checked, agents will consider the scaled area for navigation as usual - but they will not be slowed down or accelerated if they end up inside the scaled area.

Scaled Area Settings

Additional settings for measurement lines

Tripwire Settings

Tripwires (measurement lines) can be directional or non-directional: In the first case, only agents that cross the tripwire in the set direction are counted; in the second case, both directions are taken into account. This can now be set directly using a checkbox to choose between directional and non-directional, as well as using a button that toggles between the two available directions. This type of operation directly reflects the settings available for tripwires, replacing the previous, much more abstract menu items.


Easier operation of evaluation objects

The selection of tripwires and evaluation polygons (Evaluation Polygon; Evaluation Rectangle) has been significantly simplified and streamlined with this update. The properties dialog of these objects can now be opened simply with a double click. This was previously only available via the context menu that opens after right-clicking on an evaluation object.
If several evaluation objects are on top of each other, the context menu now also opens to select the desired object.


A complete list of our changes can be found in our changelog.

Do you have further questions? Your desired feature is not yet in this release? Send us an e-mail or give us a call!