1.8.18 is released! 


We develop and improve crowd:it continuously. And now, version 1.8.8  is released.

In addition to various bug fixes, there are also some great new features that we would like to introduce to you:


Improved stairs

From now on, intermediate levels are normally no longer necessary when modeling stairs, since the agents automatically change floor when passing the staircase. This enables:

  • an improved evasive behavior
  • better collision detection on stairs
  • the clear visualization that the agents come from a staircase when changing floors
  • a simplification of the modelling, as intermediate levels are no longer required


Creating a .dxf file from a floor


If the dxf file is lost, a .dxf file can be created directly from the floor.
Attention: The floor contains only information relevant for the simulation! This means that information (such as hidden layers, colors...) which is available when importing a .dxf file is not included when exporting a floor.


New density evaluations

In addition to the existing Voronoi density, crowd:it now offers the evaluation of the standard density for polygons and rectangular evaluations. The standard density is calculated by the number of persons / the size of the measurement tile and is therefore especially suitable for spatially limited areas like narrow places or corridors.

The already existing Voronoi density was also improved. It determines the density by means of so-called Voronoi cells. These describe how much space is available to each individual. This allows to determine how high the density of persons is at the position of a pedestrian. In contrast to the standard density, it is particularly suitable for the observation of open areas.

Voronoi cells


Standard vs. voronoi density


In our new white paper you will find our detailed elevator features and a simulation example to try out.


A complete list of our changes can be found in our changelog.

Have further questions? Desired feature not yet in this release? Send us an e-mail or give us a call!